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← All playbooks Episode 001 / Feb 2024

Business Storytelling: Real Life and Fiction

Falk Ebert · Strategy and Innovation Consultant

Based on the episode Episode 001 · Business Storytelling: Real-Life Stories and Fiction

Use this guide to understand the episode's core idea, see when it applies and translate it into better marketing decisions.

Start here

Start if this matches your situation

Brands often choose formats before deciding whether their strongest material is real life or fictional narrative.

  1. 1

    The team has chosen a channel before choosing the kind of story it can sustain.

  2. 2

    Interesting operational truth is being ignored in favour of campaign invention.

  3. 3

    Individual stories are published, but they do not compound into a clear narrative.

If two checks fit, read the guide below and use the notes to sharpen your next decision.

Guide

Business storytelling guide

Read the ideas in sequence. Open a section when you want the practical implication behind the principle.

  1. Understand the two types of business storytelling

    Falk's central distinction: all business communication splits into two modes.

    Idea from the episode

    Falk's central distinction: all business communication splits into two modes.

    Real-life storytelling uses what actually happens in a company's operations (the projects, the expertise, the people, the process, the daily reality) as the raw material for content.

    Fictional storytelling invents narrative, creates characters, and builds stories that are only tangentially related to the company's actual activities.

    Both work. Both have produced famous, effective marketing. The mistake is assuming that one belongs to certain channels and the other to others. The channel does not determine the story type. The available truth does.

    Falk separates story type from channel. Real-life storytelling and fictional storytelling can both work on TikTok, TV, newspaper advertorials or YouTube; the channel does not decide whether the brand should use reality or invention.

  2. Find the interesting truth hiding in your operations

    Every company has operational truths it treats as unremarkable because the people inside see them every day. A logistics company has ships, containers, global supply chains, and stories of engineering decisions at a scale most people never encounter.

    Idea from the episode

    Every company has operational truths it treats as unremarkable because the people inside see them every day. A logistics company has ships, containers, global supply chains, and stories of engineering decisions at a scale most people never encounter. A carpentry apprenticeship programme has young people building extraordinary objects for their final exams. A technical B2B company has engineers solving problems most people never even think about.

    The challenge is not finding interesting content. It is developing the discipline to recognise it. Things that seem ordinary from the inside are often extraordinary to anyone outside.

    The "interesting truth" point is supported by several transcript examples: a mortician answering real questions, carpentry apprentices showing final pieces, Maersk sharing ships and logistics stories, and B2B machine communities that already prove people care about operational reality.

  3. Build in public to create compounding trust

    Building in public is the practice of sharing your process, roadmap, decisions, and reasoning with an external audience, not as a finished product, but as work in progress.

    Idea from the episode

    Building in public is the practice of sharing your process, roadmap, decisions, and reasoning with an external audience, not as a finished product, but as work in progress.

    Markus Persson built Minecraft as an open alpha, invited players in, made it easy for developers to write modifications, and publicly acknowledged using community ideas to improve the game. Millions of players had invested emotionally in a product before it officially shipped. That investment created true believers at launch, not through advertising, but through participation in the creation process.

    For brands with products or platforms that people invest in over time, transparency about direction creates confidence. Customers who understand where you are going can invest in it.

    Building in public is useful when customers invest in an ecosystem or product direction. Falk uses Minecraft as the example: an open alpha, visible development and mods let people participate before launch, but he also notes legal and disclosure limits for larger companies.

  4. Serve the narrative: stories are points on a vector

    Falk's distinction between narrative and story matters practically. A story has a beginning, a middle, and an end.

    Idea from the episode

    Falk's distinction between narrative and story matters practically. A story has a beginning, a middle, and an end. A narrative has a beginning and a direction, but no end. It is an ongoing frame that gives individual stories their meaning.

    A brand's narrative is the vector: the direction it is pointing and the values it is moving toward. Individual stories (a campaign, a customer case, a product launch) are points along that vector.

    The strongest brand communications serve both. They are stories in their own right, engaging, complete, emotionally coherent, and they contribute to a larger narrative that accumulates over time.

    Narrative is the long-running direction; stories are the individual points along it. Falk agrees that brand work often discovers the narrative already driving a company rather than inventing one from scratch, and that individual stories still need craft and tension.

  5. Target interest, not demographics

    Real-life storytelling naturally shifts targeting from demographic to interest-based. A video about excavating machines will attract six-year-olds fascinated by construction, 45-year-old engineers, and anyone else who finds the subject genuinely interesting, regardless of what a media planner would have put in the brief.

    Idea from the episode

    Real-life storytelling naturally shifts targeting from demographic to interest-based. A video about excavating machines will attract six-year-olds fascinated by construction, 45-year-old engineers, and anyone else who finds the subject genuinely interesting, regardless of what a media planner would have put in the brief.

    This is not a problem. It is an advantage. Platforms reward interest-based engagement because it drives time-on-platform. Content that connects with genuine interest communities reaches further and costs less than content targeting synthetic demographic profiles.

    Interest targeting is not the same as pretending demographics never matter. Falk pushes back on lazy Gen Z assumptions and uses excavating machines as the example: a child, an engineer and a former employee may all care because the subject itself is interesting.

  6. Master the basics before experimenting with new formats

    Falk is direct: the most expensive mistake in marketing innovation is investing in Roblox, NFTs, or AI avatars before you have mastered email.

    Idea from the episode

    Falk is direct: the most expensive mistake in marketing innovation is investing in Roblox, NFTs, or AI avatars before you have mastered email.

    The opportunity cost is enormous. Two full-time employees on an experimental format means two people not improving the channels that drive real results.

    His framework: master email before doing social. Master social before moving to gaming platforms. Have a solid sponsorship strategy before exploring e-sports. Every new channel adds complexity. Complexity only adds value when the foundation is strong.

    The basics-before-experiments warning is about opportunity cost. Two people working on Roblox, NFTs or a fashionable format are two people not improving email, social, sponsorship or another channel that may still be underdeveloped.

Just show what you're doing. Reality is interesting enough.

Story caveats

Where brand storytelling drifts

Use these notes to keep the story mode connected to what the business can actually sustain.

Choosing the channel before the story mode

The team decides on TikTok or TV before knowing what truth the brand can sustain.

Do instead: Choose real-life or fictional storytelling first.

Ignoring ordinary operational truth

The brand invents a campaign while interesting daily work stays hidden.

Do instead: Interview people who do work customers rarely see.

Publishing isolated stories

Each piece may be interesting, but nothing compounds into a larger narrative.

Do instead: Connect every story to the same directional narrative.

Experimenting before the basics work

Novel formats absorb effort while email, social or sponsorship fundamentals remain weak.

Do instead: Fix the mature channel before funding the experiment.

Episode

Go back to the conversation

This guide follows the sequence of ideas from the episode, so the implementation notes stay connected to the guest's logic.